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-Character
setup.
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-Gang
format.
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-Gang
holdings.
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-Upgrades. |
-Training
ur characters.
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-Gaining
escorts and druglords.
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-Recruiting. |
-Mercenaries. |
-So
u r under attack.
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-Breaking
intimidation, druglove and turfwar.
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-Turn
management.
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-Travel. |
-Attack
using an 'attack-team'.
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-Attack
a whole gang.
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-Looters. |
-Ur
characters' values.
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-How
to handle hi range gangs.
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-Drugs. |
-If u have comments and/or suggestions.
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Character
setup.
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When u login the first time the
round has started the screen which shows up asks u some questions. The
answers u give affect ur stats and skills as shown below.
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Question 1: How would you best describe yourself as a
child? Option 1: will add a random number between 3 and 6 to your
charisma Option 2: will add a random number between 3 and 6 to your
intelligence Option 3: will add a random number between 3 and 6 to your
strength Option 4: will add a random number between 3 and 6 to your
guerrilla warfare
Question 2: In school, what was your favorite
subject? Option 1: will add a random number between 3 and 6 to your
intelligence Option 2: will add a random number between 3 and 6 to your
charisma Option 3: will add a random number between 3 and 6 to your
strength Option 4: will add a random number between 3 and 6 to your
women’s studies
Question 3: As a child you would spend most of your
time doing what? Option 1: will add a random number between 3 and 6 to
your intelligence Option 2: will add a random number between 3 and 6 to
your strength Option 3: will add a random number between 3 and 6 to
your chemistry Option 4: will add a random number between 3 and 6 to
your charisma
Question 4: How old were you the first time you had
sex? Option 1: will add a random number between 3 and 6 to your
charisma Option 2: will add a random number between 3 and 6 to your
strength Option 3: will add a random number between 3 and 6 to your
intelligence Option 4: will add a random number between 3 and 6 to your
women’s studies
Question 5: What was your favorite
cartoon? Option 1: will add a random number between 3 and 6 to your
guerrilla warfare Option 2: will add a random number between 3 and 6 to
your strength Option 3: will add a random number between 3 and 6 to
your intelligence Option 4: will add a random number between 3 and 6 to
your charisma
Question 6: What was your father's
profession? Option 1: will add a random number between 3 and 6 to your
intelligence Option 2: will add a random number between 3 and 6 to your
strength Option 3: will add a random number between 3 and 6 to your
charisma Option 4: will add a random number between 3 and 6 to your
sixth sense
Question 7: What was your mother's
profession? Option 1: will add a random number between 3 and 6 to your
intelligence Option 2: will add a random number between 3 and 6 to your
strength Option 3: will add a random number between 3 and 6 to your
charisma Option 4: will add a random number between 3 and 6 to your
sexual education
From this point on three of the options in each
question do exactly the same thing. Only one option is
wrong.
Question 8: When is the last time you engaged in
fisticuffs? Option 1: will add a random number between 3 and 6 to your
guerrilla warfare Option 2: will add a random number between 3 and 6 to
your guerrilla warfare Option 3: will add a random number between 3 and
6 to your guerrilla warfare Option 4: will add 1 to your guerrilla
warfare (Yes options 1-3 do exactly the same thing)
Question
9: If you were a sniper what weapon would you be most likely armed
with? Option 1: will add a random number between 3 and 6 to your
guerrilla warfare Option 2: will add a random number between 3 and 6 to
your guerrilla warfare Option 3: will add a random number between 3 and
6 to your guerrilla warfare Option 4: will add 1 to your guerrilla
warfare
Question 10: Where can you find a woman's
G-spot? Option 1: will add a random number between 3 and 6 to your
sexual education Option 2: will add a random number between 3 and 6 to
your sexual education Option 3: will add a random number between 3 and
6 to your sexual education Option 4: will add 1 to your sexual
education
Question 11: What device is used by doctors to
perform a pap smear? Option 1: will add a random number between 3 and 6
to your sexual education Option 2: will add a random number between 3
and 6 to your sexual education Option 3: will add a random number
between 3 and 6 to your sexual education Option 4: will add 1 to your
sexual education
Question 12: What is Feminism? Option 1:
will add a random number between 3 and 6 to your women’s studies Option
2: will add a random number between 3 and 6 to your women’s
studies Option 3: will add 1 to your women’s studies Option 4: will
add a random number between 3 and 6 to your women’s
studies
Question 13: When a woman tells you that nothing is
wrong, but acts like there is, what is she really saying? Option 1:
will add 1 to your women’s studies Option 2: will add a random number
between 3 and 6 to your women’s studies Option 3: will add a random
number between 3 and 6 to your women’s studies Option 4: will add a
random number between 3 and 6 to your women’s studies
Question
14: What drug do you need to make crack? Option 1: will add a random
number between 3 and 6 to your chemistry Option 2: will add a random
number between 3 and 6 to your chemistry Option 3: will add a random
number between 3 and 6 to your chemistry Option 4: will add 1 to your
chemistry
Question 15: What is Sweet Jesus? Option 1: will add 1
to your chemistry Option 2: will add a random number between 3 and 6 to
your chemistry Option 3: will add a random number between 3 and 6 to
your chemistry Option 4: will add a random number between 3 and 6 to
your chemistry
Question 16: Since childhood you've always been
able to...? Option 1: will add a random number between 3 and 6 to your
sixth sense Option 2: will add a random number between 3 and 6 to your
sixth sense Option 3: will add 1 to your sixth sense Option 4: will
add a random number between 3 and 6 to your sixth
sense
Question 17: If you had to choose, what would be your
most prized possession? Option 1: will add a random number between 3
and 6 to your sixth sense Option 2: will add a random number between 3
and 6 to your sixth sense Option 3: will add 1 to your sixth
sense Option 4: will add a random number between 3 and 6 to your sixth
sense.
Horseshoe for thugs (in boxing glove). Black Cat for
pimps (pussy). 4 leaf clover for dealers (weed). also scooby doo is
for dealers, he-man for thugs.
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Gang
format.
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There r many ways to do a
gang; thug-gangs, pimp-gangs, hybrid-gangs etc. Thug-gangs have the best
defense, Hybrid-gangs (thugs/dealers/pimps) have the most efficient
offense but cost u tons of mercenaries. Pimp-gangs max very fast at the
start of the round to jump to a hi value early in the round.
-Thug-gangs, well those r
easy. U only need to train guerrilla warefare
-Pimp-gangs cost u a lotta
time doin drug-trading. Train charisma to >500 and spend the rest on
recruitin hoes only. Pimp-gangs make a fast jump at the start of the round
and if u doin good no one can range u but once ranged u r done for the
round.
-Thug/dealer/pimp-gangs
require lotsa time drugtrading too but r the most fun cuz u use all types
of attacks available. This type of gangs use attack-teams as described
below.
One attack-team consists of 3
thugs, 1 dealer and 1 pimp. The dealers and pimps in an attack team should
b hybrid dealer-thugs and pimp-thugs. Ur gang should have 2-5 of these
teams. If u dont send attackteams 5 times a day less pimps and dealers
should b fine to have in ur gang
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Gang
holdings.
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At
start of round set casino payout of all chars 2 gang-bank and check every
3 hours if u can buy some casinos. Once casinos are maxed (500) switch
payout to personal-banks for 1 hour to buy 1 crate of m16s on all chars.
Since the warscreen only shows wether or not you have m16s this will
create the illusion you have many of them The thugs gonna switch casino
payout back 2 gang-bank so the godfather can start maxing barracks (250)
and airliners (40).
Maxing
holdings in multiple countries can be a good idea if u hold topranks in
one country with your thugs early in the game and your dealers/pimps have
still low guerilla warfare. place ur pimps dealers in that 2nd country (so
enemies can't drain followers of ur thugs via ur pimps/dealers) just above
rival pimps/dealers range (somewhere around $ 50 mil.) Your pimps and
dealers will also receive the country-bonus (turns, cash, drugs &
followers) because of your thugs holding top ranks in the 1st
country.
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Upgrades.
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All
chars should have 250 crates of m16s and 250 humvees. As soon
casinos are maxed out your pimps and dealers start buying their
personal upgrades. Do this evenly which means that when
a day after maxing the casinos u have
$ 45 million to spend on a particular dealer u should then buy 10
crates of m16s, 10 humvees, 10 meth-labs and 10 private jets. For the
pimps do the same but private-doctors in stead of private-jets and
penthouses in stead of meth-labs.. As long barracks and airliners aren’t
maxed use bankmoney to do this. When the gang-holdings are maxed use loot
to buy the rest of your upgrades and buy drugs from
bank-money.
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Training ur
characters.
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Spend 3000 turns each time u
train a particular stat/skill in order 2 raise it 500. First get guerilla warfare of all chars to >50 so
that they are able 2 spy and house raid.
-Thugs.
Raise their guerilla warfare
up to >3000, then strength to >500. Spend the rest of your turns to
train guerilla warfare again. They will end up with >500 strength and
between 3500 and 4500 guerilla warefare at the end of the
round.
-Hybrid
dealer-thugs.
First get their intelligence
to >500 to enable meth labs (if intelligence is more than 500 the
meth-labs r going to randomly attract high-school-pushers and
college-dealers automatically until you have 2000 of each type throughout
the day). Then get your chemistry to >500 followed by 6th
sense to >500.
Now raise their guerilla
warefare to >500 so they will b able to hold cash/drugs better when
they are house-raided. Done this train 6th sense/chemistry
again to >1000. Now your hybrid dealer-thug has enough dealer warfare.
The next thing to do is to raise their guerilla warefare to >1000 so
that they will be able to intimidate. Note: when thug-warefare-rating is
more dan half dealer warfare rating ur dealer will be labelled as thug in
the game and will receive original gangsters in stead of druglords as
bonus every hour in the case your gang is ranked 1/2/3 in a country. So if
your char is low on druglords and you are placed 1/2/3 train dealer
skills/stats a bit more. When u r close to the end of the round and u got
enuff druglords for druglove attacks till the end of the round and u r
placed 1/2/3 in a country make sure you get ur dealer labeled as thug so u
gain xtra original gangsters.
If ur thugwarfare is more than 1/3 of ur
dealer-warfare-rating ur char will b labeled as thug in the targets in
range page, if ur thugwarfare is more than 1/2 ur dealer-warfare-rating ur
char will also b labeled as thug on the gangpage and will receive OGs
instead of drug lords as bonus.
-Dealers.
First train intelligence to
>500, then chemistry and 6th sense evenly.
-Hybrid
pimp-thugs.
Same as hybrid dealer-thugs
but train charisma in stead of intelligence (>500 charisma enables
penthouses), sexual education in stead of chemistry and womens’ studies in
stead of 6th sense.
The penthouses gonna randomly
attract street-hoes and webcam-girls the same as meth-labs do for dealers
as soon your charisma is >500.
-Pimps.
First train charisma to
>500, then sexual education and womens’ studies evenly.
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Gaining escorts and
druglords.
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Don’t recruit them, steal
them. Don’t steal in the first
week of the round. Never spend more than 100 turns stealing per day
unless you have a prime target.
Steal
from people who don’t have/have very few of the lower quality followers
(high-school-pushers, college-dealers, street-hoes and webcam-girls). If
the target has a lot of the lower follower types first kill some (dealers
with diseased hoes and hoes with tainted drugs). When it’s later in the
round first intimidate your target with a thug before you start stealing
the druglords/escorts. As long ur pimp/dealer-warfare-rating is a good
deal against ur targets’ u will be able 2 lure away ur enemies hoes and
dealers.
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Recruiting.
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Sometimes
it’s necessary to recruit original-gangsters/druglords/escorts. Spending
100 turns recruits approx. 125 of these followers if strength is >500
for the original gangsters, intelligence >500 for the druglords and
charisma >500 for escorts.
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Mercenaries
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1000 mercs cost approx. $ 1,700,000 hourly.
Hire
as much mercenaries as possible for your highest chars, dealers and pimps
in particular. Buying the right drugs is very important to feed your
mercenaries and still make money, so check out the news-flashes and the
48-hour-charts carefully.
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So u r under
attack.
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Depending on how bad your
gang is damaged there are different things u can do. If u still have
upgrades u can buy do it. If ur gang hasn’t maxed holdings yet donate ur
cash 2 the gang-bank. If it’s later in the round and u have nothing left 2
buy the best thing 2 do is buy mercenaries on everyone in the gang. Keep
scanning back over ur gang 4 killed mercenaries and rebuy them. Eventually
the other gang will probably give up and leave. If the gang attacking is
low on turns u can keep intimidating them over and over again and force
them 2 use turns 2 break out of them and maybe u can stuck some of them in
ur country so they can’t move back.
To
break out of an intimidation, druglove or turfwar spend 50 turns training
at a time, this way you don’t spend more turns than is
necessary.
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Breaking intimidation.
druglove and turfwar.
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The
amount of turns to break intimidation/druglove and/or turf-war is 1/10 of
the value of the chars’ guerilla warfare/total dealer-warfare/total
pimp-warfare respectively that u attacked. If they have humvees, meth-labs
or penthouses, the amount of turns increases by 1 per
unit.
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Turn
management.
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Keep
plenty of turns (1000-2000). Never leave the country with less then 1000
turns. Turf-wars and drugloves r crippling attacks so try 2 break out of
those 2 particular attacks first.
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Travel.
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If
u travel 4 an attack u have 2 stay 4 10 minutes in dat country before the
next plane can take u back home. Do ur attacks as quickly as possible to
prevent that you are intimidated before ur attacks. As soon you are
intimidated cancel attacking and go 2 the 'attacks in' page 2 check 4
house raids and if that happens rebuy ur mercenaries. Break out of
the intimidation when u are sure that u can fly home immediately after the
break-out.
Note:
Some peeps try 2 intimidate u over and over again. 2 prevent that u r
stucked in a country make 2 separate windows. 1 4 training stats/skills
(in order 2 break out of the intimidation) and 1 war-room-screen where u
preset ur home country. Break out by spending turns on training
stats/skills and immediately switch 2 the war-room-screen and hit the
'move!' button. If u still get intimidated ur enemie is focussed on that
particular character so move ur other chars back first. Done that u will
notice dat they gonna start houseraiding ur char. Since they have 2 preset
settings for intimidation break out of it and fly home using the 2 screen
trick as described.
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Attack using an 'attack
team'.
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One
attack-team (3-6 thugs, 1 hybrid dealer-thug and 1 hybrid pimp-thug) can
handle 2-4 victims every 6 hours. So 4 attack teams can intimidate,
druglove, turfwar and zero 32 targets every day if u r not attacked
(having mercenaries prevents being attacked). If your target has
mercenaries bring one spare-thug extra with u. Fly over the thugs first
and spy your 2 targets 2 check 4 mercenaries, then fly over the
dealer-thug and druglove the lowest of ur 2 targets, now bring in the
pimp-thug to turf-war him. Next, bring an extra thug in the case they have
mercenaries, if not, log-in as the first thug you brought, intimidate the
target and house-raid him once. Now take the next thug who also
house-raids him once. In the case he has mercenaries use the spare thug 2
zero ur target. Now house-raid ur victim 5 times per char if possible. You
are now ready to attack ur 2nd target, druglove and turfwar him
and use the Thug having the most baby gangsters, punks and original
gangsters to intimidate and house-raid him the first time. Again, try to
raise ur chars evenly. Always buy mercs before you leave the country 2
attack.
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Attack a whole
gang.
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Gather-up
1 or 2 allied gangs, druglove the weakest chars of the target gang and
keep house-raiding them until they fall out of range. The reinforcements
ur targets will receive from their gang are also infected by the druglove
and have the same guerilla warfare as the targeted char. When they're all
out of thug-followers u can turfwar them so they won't see any
thug-followers come back when the barracks pay out.
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'Top 15
attack'.
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Within the top 15 player ranking in a country
there r no range-checks. So if u bring 14 chars to a country and u r way
higher valued than the top guys in dat country only the player on spot 15
is able to 'see' u. if The top-guys in a country are all from the same
gang (5-10 chars) u r then able to houseraid em one by one (as soon their
highest char drops out of range u simply continue houseraiding the char
which come in the top 15 next) and have minimum risk for
counter-attax.
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Looters.
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If
u want 2 really destroy a gang, first kill them off. but then they’ll come
back for revenge in a couple of days or sooner using the 12-hour-rule. To
prevent this, gather up 2 or 3 gangs that are very low in value 2 attack
the zeroed guys 2 lower them even further.
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Ur characters'
values.
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Try 2 have chars in all ranges, Ur pimps and
deaers ncely spread so they can serve all ur thugs.
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How 2 handle hi range
gangs.
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Some high-range-gangs have all their chars in
the same value. Since u have chars in all ranges attack 2 of their chars
with ur highest attack-team and house-raid them all the way down. Spend 6
attacks on each of the targets per char, check their range and bring in ur
next char that has a value just below theirs. U can do this 4 times every
day.
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Drugs.
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Sometimes when heroin is really low, it will
fluctuate a little without a newsflash. Do not change to/from heroin at
this point. Only change during a newsflash. Never leave heroin unattended
for over 4 hours.
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Comments/suggestions.
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If u have comments and/or suggestions pls
email 2 vdbniels@gmail.com
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