Gang-Wars - Quick Reference Guide 2020
12 Hour Rule
When a specific character hits one of your characters, your character (the one that was attacked) is given the ability to attack them back up to 12 times over the next 12 hours. Your '12s' don't stack, if you were attacked by a character 15 times, you still only have 12 12s.
This means your character can attack the previous attacker up to 12 times, regardless of range.
You lose one available attack for each attack used against the character (every attack counts - except spying) where you don't have natural range.
You lose one available attack every hour, until they are all gone. So use them as soon as you can. Live 12s are the best 12s!
Remember: All attacks leave 12s, except attacks that used 12s to get range. Spying does not use or leave 12s and you can spy when you have 12s without using a 12.
All of that said, also remember that anytime you attack someone, you leave 12s too... !
Gang-wars rule #1 states: Each person is allowed to access only one gang during any given round. The first gang you log into during a round, will be recorded as your gang for that round. If we find out you are logging multiple gangs, your account will be restricted and/or banned.
Because of this, if more than one person in your household would like to play Gang-Wars, you must reach out to us for a multiplayer family exemption or it is likely you will be penalized for breaking this rule. To maintain the integrity of the game, we may require identity validation of the players in a multiplayer household.
Players in multiplayer households are not allowed to hit the same gangs any other household member has hit within the last 6 hours. There is one exception to this rule. If you are hit by a gang, you are always allowed to defend and hit it back. This rule is enforced by the game - it will not allow illegal hits to occur.