Gang-Wars Help
Overview of Gang-Wars
Gang-Wars Overview
The objective of Gang-Wars is to become a Thug, Drug Dealer, or Pimp and to form or join a gang in order to battle against rival gangs in an effort to become number one. Build your character through attributes, skills, recruiting, playing the drug market, and attacking. Use specialized attacks to maim, to steal from, and to kill your enemies. Each category is ranked; your character, your gang, all pimps, thugs, and drug dealers each have their own ranking system so you can see where you are at in the game and who is at the top. You control your character and all action in the game through turns; as certain actions are performed, turns are used.

1 Character Page
Use the tools on this page to build your character's attributes, skills, and warfare rating in order to create a stronger and more successful Pimp, Thug, or Drug Dealer. Only train those attributes, skills, and upgrades that will most affect the type of character that you are playing. See Character Profile to see what skills and attributes apply to what type of character.

1.1 Character Profile
This section of the character page is used to train your Pimp, Thug, or Drug Dealer's attributes and skills by using, or spending, the turns allotted to you. Also displayed in the Character Profile section is your character's Warfare Rating. Your Warfare Rating is a numerical representation of the total value of the attributes and skills you have selected to raise for your character.

    1.1.1 Thug Profile: Attributes and Skills
    Strength and Guerilla Warfare are the key attributes and skills that should be trained in your character building in order to have a successful Thug and effective Thug Warfare Rating. See below for more information about these elements.

      Strength - This attribute represents your character's physical and mental robustness. Strength affects your success in recruiting thugs and determining the effectiveness of Thug Warfare attacks. Strength also plays a role in the amount of money you earn from your thugs.

    • Guerilla Warfare - This skill represents your character's understanding of military tactics: the ability to ambush and neutralize an enemy. Guerilla Warfare directly affects your success in Thug Warfare attacks. The higher your Guerilla Warfare skill, the more success you will have in recruiting thugs and the better your thugs will perform during attacks. Guerilla Warfare, along with Strength, determines your character's Thug Warfare Rating which is used in thug based attacks.

    • Thug Warfare Rating - Your Thug Warfare Rating is a combination of your Strength and Guerilla Warfare. The higher your rating, the more effective you will be at carrying out the three thug based attacks: House Raids, Spy, and Intimidate. A low Thug Warfare Rating will result in poor performance of your thug followers.

    1.1.2 Drug Dealer Profile: Attributes and Skills
    Intelligence, Chemistry, and Sixth Sense are the key attributes and skills that should be trained in your character building in order to have a successful Drug Dealer and effective Drug Dealer Warfare Rating. See below for more information about these elements.

    • Intelligence - This attribute represents your character's ability to acquire and apply knowledge. Intelligence affects your success in recruiting drug dealers and determining the effectiveness of Drug Warfare attacks. Intelligence also increases the production of drugs by your dealers.

    • Chemistry - This skill represents your character's knowledge of the composition, structure, properties, and reactions of substances. Having a firm grasp of Chemistry lets you manufacture illegal drugs from legal products. The higher your Chemistry skill, the more profits you will receive from your drug dealers, the more success you will have in recruiting drug dealers, and the better your drug dealers will perform during attacks. Chemistry, along with Sixth Sense, determines your Drug Warfare Rating used in dealer based attacks.

    • Sixth Sense - This skill represents your character's ability to avoid police and angry addicts. The higher your Sixth Sense skill, the more profits you will receive from your drug dealers, the more success you will have in recruiting drug dealers, and the better your drug dealers will perform during attacks. Sixth Sense, along with Intelligence and Chemistry, determines your Drug Warfare Rating which is used in drug dealer based attacks.

    • Drug Dealer Warfare Rating - Your Dealer Warfare Rating is a combination of your character's Intelligence, Chemistry, and Sixth Sense. The higher your rating, the more effective you will be at carrying out the three dealer based attacks: Steal Dealers, Tainted Drugs, and Drug Love. A low Dealer Warfare Rating will result in poor performance of your drug dealer followers and failed attempts when attacking.

    1.1.3 Pimp Profile: Attributes and Skills
    Charisma, Sexual Education, and Women's Studies are the key attributes and skills that should be trained in your character building in order to have a successful Pimp and effective Pimp Warfare Rating. See below for more information about these elements.

    • Charisma - This attribute represents your character's personal magnetism, or charm. Charisma affects your success in recruiting hoes and determining the effectiveness of Pimp Warfare attacks. Charisma also increases the profit you collect from your hoes every turn.

    • Sexual Education - This skill represents your character's understanding in the field of sexual pleasure and performance. Sexual Education directly affects your success in Pimp Warfare attacks. The higher your Sexual Education skill, the more profits you will receive from hoes, the more success you will have in recruiting hoes, and the better your hoes will perform during attacks. Sexual Education, along with Charisma and Women's Studies, determines your character's Pimp Warfare Rating which is used in pimp based attacks.

    • Women's Studies - This skill represents your character's understanding of the opposite sex. Being an expert in this area lets your character maximize ho profits especially during that "sensitive" time of the month. The higher your Women's Studies skill, the more profits you will receive from hoes, the more success you will have in recruiting hoes, and the better your hoes will perform during attacks. Women's Studies, along with Sexual Education, determines your character's Pimp Warfare Rating which is used in pimp based attacks.

    • Pimp Warfare Rating - Your Pimp Rating represents your skill in the three ho based attacks: Steal Hoes, Diseased Hoes, and Turf War. Your rating is a combination of your character's Charisma, Women's Studies, and Sexual Education. The higher your rating, the more effective you are at carrying out your attacks. A low Pimp Warfare Rating will result in poor performance of your ho followers and failed attempts when attacking.

    1.1.4 Training Attributes and Skills
    Training will increase the attribute or skill of your choice. The higher your attributes and skills the better your character will be at earning money, attacking, defending, and recruiting.

      1.1.4.1 How to Train Attributes and Skills
      1) Make sure you are on the Character page in the Training section.

      2) Click the Select drop-down arrow and select the attribute or skill that you wish to train. Train Strength is the default attribute displayed in this field.

      3) Type in the Amount field the number of turns that you wish to spend to train the selected attribute or skill. You have to use a minimum of 5 turns to train attributes or skills. See Turns below for more information about turns.

      4) Click the Execute button. The skill/attribute is trained.

      1.1.4.2 Turns
      Gang-Wars is a "turn" based game. As you perform basic actions, turns are used. Look at the timer located in the left hand corner of your web browser when you are logged into Gang-Wars. This timer displays how many minutes and seconds you have until you receive your next turns. You will receive 4 new turns every 5 minutes. The maximum amount of turns you can accrue is five thousand.

      1.1.4.3 Cash
      The Cash field displays the amount of money you currently have. Use cash to buy upgrades, to buy drugs on the drug market, to buy Mercenaries, or to donate to your gang so your gang can buy Barracks, Casinos, etc. Cash is also one of the factors in determining your total value (your total value is what determines your rank in Gang-Wars. See Total Value for more information). You can get cash from a number of sources including the Drug Market, your Gang Holdings, and your Dealer, Thug, or Pimp Followers.

    1.1.5 Upgrades
    Use upgrades to increase the effectiveness of your Pimp, Thug, or Drug Dealer. Only purchase those upgrades that will most benefit your character type. For example, a thug based character would have no need of a Penthouse upgrade which is for pimps and their hoes. Purchases of weapons like M-16s, and muscle cars like Humvees would make much more sense for a thug! Note that you are also only allowed to purchase a maximum of 250 of each type of upgrade.

      1.1.5.1 Thug Upgrades

      • M-16 Upgrade - The M-16 Upgrade gives your thugs access to more deadly weapons. M-16 Upgrades will increase the effectiveness of your thugs when attacking. M-16 Upgrades do not increase thug profits and do not help in recruiting. One M-16 Upgrade costs 1 million dollars.

      • Humvee Upgrade - The Humvee Upgrade increases the effectiveness of your thugs. Each Upgrade will increase your attacking ability and will also have a large impact on your ability to intimidate your foes. Humvee Upgrades do not increase thug profits and do not help in recruiting. One Humvee Upgrade costs 1 million dollars.

      1.1.5.2 Drug Dealer Upgrades

      • Private Jet Upgrade - The Private Jet Upgrade enables your dealers to cover more area and to keep one step ahead of police-and to look good while doing it! The more private jets you have, the more profits you receive from your drug dealers. One Private Jet Upgrade costs 1.5 million dollars.

      • Meth Lab Upgrade - The Methamphetamine Laboratory Upgrade lets your drug dealers produce more of their own drugs. The more laboratories you have, the more profits you receive from your drug dealers. In order to use the Tainted Drugs attack you must have a Meth laboratory. Methamphetamine labs will also randomly attract High School and College Dealers to your gang. See 3.2.1 The Different Follower Types for more information about the different types of followers. One Meth Lab Upgrade costs 1 million dollars.

      1.1.5.3 Pimp Upgrades

      • Private Doctor Upgrade - The Private Doctor Upgrade helps your hoes stay healthy and vibrant! The Private Doctor Upgrade is required to use the Diseased Hoes attack. Each upgrade will increase your profits and aid in recruiting new hoes. One Private Doctor Upgrade costs 1 million dollars.

      • Penthouse Upgrade - The Penthouse Upgrade lets your hoes work in a better neighborhood, and therefore enables them to get more "upscale" tricks. The more penthouses you have, the more profits you receive. Penthouses also randomly attract Street Hoes and Web Cam Girls to your outfit. See 3.2.1 The Different Follower Types for more information about the different types of followers. One Penthouse Upgrade costs 1.5 million dollars.

      1.1.5.4 How to Buy Upgrades
      1) Make sure you are on the Character page in the Upgrades section.

      2) Click the Buy drop-down arrow and select the type of upgrade that you want to buy for your Pimp, Dealer, or Thug. Private Doctor $1Mil is the default upgrade displayed in this field.

      3) Type in the Amount field the number of upgrades that you wish to buy. For example, if you enter a 1 into the Amount field, and you have Private Doctor $1Mil selected, you are buying 1 private doctor upgrade for 1 million dollars.

      Note: You can only buy a maximum of 250 of each type of upgrade.

      4) Click the Execute button.

2 Drug Market Page
Use the tools on this page to buy and sell drugs on the market, to keep an eye on how your drugs are doing via the drug window and new stories, and to withdraw money from the bank.

2.1 Drug Window
Displayed in the Drug window (located at the top, middle of the Drug Market page) are the drugs you have, how many you have, how much they are currently worth, and how much each drug has went up/down since being bought.

The Drug window displays this information in the following format:

  • Name - This field lists the name of the drugs you currently own.

  • Units - This field displays how many units of each drug you have.

  • Net Change - This field displays the amount of money you have made or lost since buying the drug. Be sure to watch the News Stories to help you predict drug trends.

  • Value - This field displays the current worth of each drug.

2.2 News Stories
News Stories are events in the game that affect the drug prices. Some stories only affect one drug, some affect multiple drugs. When buying drugs be sure to read the stories carefully to get a feeling of the future trends.

2.3 Personal Information
The Personal Information window displays the following information:

  • Rank - This field displays your sequential, numbered rank out of all players in the country that you are currently residing in.

  • Turns - This field displays the number of turns you currently have available for use.

  • Cash - This field displays the amount of cash you currently have available for use (does not include any money you may have in the bank).

  • Bank - This field displays the amount of money you have in your bank. See section 2.6 Bank Transactions for more information about banks.

  • Drugs - This field displays the current total dollar value of all the drugs you have.

  • Total Value - This field displays the current total dollar value of all your assets. These assets include: the current dollar value of all the drugs you own, your cash, and your followers. Your total value is what determines your rank in Gang-Wars.

  • Attacks Out - This field displays the number of times you have attacked other players. The max amount of times you can attack someone is 15 times. After that your attacks will decrease by one every half hour. So for example, say you have just attacked someone 5 times. This means that your attacks out field would display a 5. In a half hour it would read 4, in another half hour it would read 3, and so on. As long as you have enough turns you can attack someone if your attacks out are not maxed out (max being 15 times).

  • Attacks In - This field displays the number of times someone has attacked you. This resets back to zero every night at midnight.

  • Messages - This field displays how many messages have been sent to you by other players in the game. See section 5 Messages Page, for more information about in-game messaging.

  • Donate All - Click the Donate All link to automatically donate all of your Cash on hand to your gang's bank account

  • Set Payout - Click the Set Payout link to automatically set it so that all of your casino profits will be put into your gang's bank account. See section 4.3.4 Setting Casino Payout for information about how to change your Casino Payout.

2.4 The Different Drug Transactions Used to Buy and Sell Drugs

  • Buy Max - Use this drug transaction to buy the maximum amount of the selected drug with the cash you have available. You do not need to enter any numbers when executing this command.

  • Sell All (type) - Use this drug transaction to sell all units of the selected drug. You do not need to enter any numbers when executing this command.

  • Buy - Use this drug transaction to specify how much of the selected drug that you want to buy. Enter the number of units of the drug you want to buy in the Number field after selecting Buy and the type of drug (cocaine, PCP, etc.) that you wish to buy.

  • Sell - Use this drug transaction to specify how much of the selected drug that you want to sell. Enter the number of units of the drug that you want to sell in the Number field after selecting Sell and the type of drug (Cocaine, PCP, etc.) that you wish to sell.

  • Sell All - Use this drug transaction to sell all the drugs you have listed in your Drug window.

2.5 How to Buy a Specified Amount of Drugs
Note: Before reading this section refer to The Different Drug Transactions Used to Buy and Sell Drugs above for more information on what the different drug transactions mean.

    1) Make sure you are on the Dug Market page in the Drug Transactions section.

    2) Click the Buy drop-down arrow (Buy is the default drug transaction method).

    3) Click the Cocaine drop-down (Cocaine is the default drug) and select the drug that you want to buy.

    4) Enter in the Number field the number of units of the drug that you want to buy.

    5) Click the Do it! button to buy the drug. The drug appears in the Drug window.

2.6 Bank Transactions
Use the bank transaction tools to withdraw money from the bank. The bank is used to hold money that you get from Casinos and Country profits only. You cannot deposit money into the bank. Instead of money from Casinos and Country profits being added to your total cash value, you can set it so this money is deposited in your personal bank account or the bank account of your gang. See Casinos for more information about this. The max amount a bank account can hold is 500 million.

    2.6.1 How to Withdraw Money from the Bank
    1) Make sure you are on the Drug Market page in the Bank Transactions section.

    2) Enter in the Amount field the amount of money that you want to withdraw from the bank. The full amount of money that you have in the bank is by default displayed in the Amount field. If you do not want to withdraw all of your money make sure to enter the amount that you do want to withdraw.

    3) Click the Withdrawal button. The money you withdrew from the bank is added to your Cash fund (displayed in Personal Information on the Drug Market page).

2.7 Drug Market
The Drug Market (located on the bottom right hand side of the Drug Market page) displays the current drugs available for buying and selling, how much they are currently going for, and the hourly percentage of decrease and increase in price for each drug.

The Drug Market window displays the following information:

  • Drug - This field lists all the drugs currently sold on the drug market

  • Price - This field lists the current price for one unit of each drug.

  • Hourly - This field lists the hourly percentage represents the short term increase or decrease of the drug price (it resets every hour) for one unit of each drug. It's a good guide of what the drug is doing in this hour, but be sure to check the 48 hour Drug History in order to get a more general overview.

2.8 Drug History
To see how any drug has done over a 48 hour period, click on the desired drug name (this is highlighted in light blue) on the Drug Market page, or click the Drug History link on the left hand side of the Drug Market page. A graph of the price trend for that drug is displayed.

3 War Room Page
Use the War Room page to attack your enemies, recruit followers, and to travel to different countries.

3.1 Gang-Wars Combat: What the Different Thug, Pimp, and Drug Dealer Attacks Do
Use the combat features--the different Thug, Pimp and Drug Dealer attacks--to kill and steal from your enemies.

    3.1.1 Thug Attacks
    The following attacks listed below are typically thug attacks; however, you do not have to be a thug based character to use this attack as long as you meet the minimum requirements discussed in each attack description.

    • House Raid - Use the House Raid attack to gather all your thugs together and raid the "house" of another player. It's a battle of your thugs against their thugs. The higher your skill in Strength and Guerilla Warfare, the more effect your attack will have, and the more of your enemies you will be able to kill. If the other player has no thugs you will automatically win and begin looting (his money and/or drugs), otherwise the winner will be the player who kills the most thugs. If you lose you return to your base with any men that were not killed; if you win, you loot as much as you can before returning. You must have at least 2 turns, 5 thugs, a Thug Warfare Rating of 15, and be within the target's attack range to use House Raid.

    • Spy - Use the Spy attack to gain detailed information about your target's stats and attributes. You must have at least 1 turn, 1 thug, 30 Guerilla Warfare, and be within the target's attack range to use Spy.

    • Intimidate - Use the Intimidate attack to "scare" your enemy's hoes and dealers into leaving. The higher your skill in Strength and Guerilla Warfare, the more effect your attack will have, and the more of your enemies you will be able to scare into leaving. There is also a chance that those you manage to scare off will join you! You must have at least 10 turns, 30 thugs, a Thug Warfare Rating of 50, and be within the target's attack range to use Intimidate.

    3.1.2 Drug Dealer Attacks
    The following attacks listed below are typically dealer attacks; however, you do not have to be a dealer based character to use this attack as long as you meet the minimum requirements discussed in each attack description.

    • Steal Dealers - Use the Steal Dealers attack to lure away your enemy's drug dealers. Your success is based on your Sixth Sense, Chemistry, and Intelligence. The higher your advantage over your enemy, the more dealers you will be able to steal. You must have at least 10 turns, 5 dealers, a Dealer Warfare Rating of at least 20 and, be within the target's attack range to use Steal Dealers.

    • Tainted Drugs - Use the Tainted Drugs attack to give/sell drugs laced with poison to your enemy's thugs, hoes, and dealers. The higher your skill in Chemistry, Sixth Sense, and Intelligence, the more effect your drugs will have, and the more of your enemies you will be able to kill. You must have at least 5 turns, 25 dealers, a Dealer Warfare Rating of at least 10, and be within the target's attack range to use Tainted Drugs.

    • Drug Love - Use the Drug Love attack to infect your enemy with the sickness of addiction, rendering them unable to buy or sell drugs and unable to make attacks. Also, once infected your target's thugs will defend at 50% of their normal effectiveness. Unlike other attacks, this attack requires that you sacrifice followers in order to use it. The duration of Drug Love depends largely on your Sixth Sense, Chemistry, and Intelligence. Be aware that your target can counteract Drug Love with turns if they are aware of the attack and have enough turns. You must have a Dealer Warfare Rating of at least 1000 to attempt this attack. This attack also requires 100 Pushers, 100 Dealers, 100 Drug Lords, 15 turns, and that you be within the target's attack range.

    3.1.3 Pimp Attacks
    The following attacks listed below are typically pimp attacks; however, you do not have to be a pimp-based character to use this attack as long as you meet the minimum requirements discussed in each attack description.

    • Steal Hoes - Use the Steal Hoes attack to lure away your enemy's hoes. Your success is based on your Sexual Education, Women's Studies, and Charisma. The higher your advantage over your enemy, the more hoes you will be able to steal. You must have at least 10 turns, 12 hoes, a Pimp Warfare Rating of at least 10, and be within the target's attack range to use Steal Hoes.

    • Diseased Hoes - Use the Diseased Hoes attack to send your most diseased hoes over to your enemy free of charge! The higher your skill in Sexual Education, Women's Studies, and Charisma, the more effect your attack will have, and the more of your enemies you will be able to kill. You must have at least 12, 10 hoes, a Pimp Warfare Rating of 50, and be within the target's attack range to use Diseased Hoes.

    • Turf War - Use Turf War to send in your hoes to disrupt your enemy's business (pimpin', dealin', or thuggin')! Turf War causes a lot of police attention and also causes your enemy to be separated from his or her gang. What exactly happens during a Turf War:

      • Your enemy will not receive any gang profits (cash and thugs).
      • Your enemy will have a 50% reduction in profits from turns.
      • Your enemy will not receive thugs from their gang if they are attacked.
      • You will receive a cut of any money your enemy receives until the Turf War you placed on them ends.

      The duration of Turf War depends largely on your Charisma, Sexual Education, and Women's Studies. Be aware that that your target can counteract Turf War by using turns if they are aware of the attack and if they have enough turns.

      You must have a Pimp Warfare Rating of at least a 1000 to attempt this attack. This attack also requires at least 15 turns, 100 Street Hoes, 100 Web Cam girls, 100 Escorts (they don't come back), and that you be in within the target's attack range.

    3.1.4 Attacking Other Players
    There are three general steps to follow when attacking someone:

    1) Choose a Target in your Attack Range. See section 3.1.4.1 Targets in Range below for more information about what this means.

    2) Select the attack that you want to use against your target.

    3) Click the Attack button to attack your target.

      3.1.4.1 Targets in Range
      Targets in your attack range, or Targets in Range, are those players whose total value (your total value is the value of your drugs, followers, and cash all combined) is either 25% above or below your own total value with the exception of the Top 15 Rule. See section 3.1.4.1.1 Top 15 Rule below for more information about this rule.

        3.1.4.1.1 Top 15 Rule
        The Top 15 Rule lets any player in the top 15 overall attack any other player in the top 15 no matter the difference in value between players (of course you must be in the same country as the player you are attacking).

      3.1.4.2 How to Find a Target
      1) Make sure you are on the War Room page.

      2) Click the Targets in Range link located on the left-hand side of the page. The Targets in Range page displays those players in your attack range.

      Note: Only 50 targets are displayed per page.

      3) Click the name of any player to view his or her information until you find someone that you want to attack.

      4) Click the Attack *Player's Name Here* button located on the bottom left hand side of the selected player's information. The player's ID number appears in the ID #field on the War Room page in the Gang-Wars Combat section.

      5) Continue to section 3.1.4.3 How to Attack Someone to read how to execute an attack.

      3.1.4.3 How to Attack Someone
      1) Select a target. See section 3.1.4.2 How to Find a Target for more information.

      2) Click the Attack drop down arrow in the Gang-Wars Combat section and select the desired attack that you want to use (Spy is the default attack). See section 3.1 Gang-Wars Combat: What the Different Thug, Pimp, and Drug Dealer Attacks Do for more information about the different attacks.

      3) Click the Attack button to execute the attack.

3.2 Recruiting Followers
Use the recruiting feature to recruit Thug, Dealer, and Ho followers. The more Thugs, Dealers, and Ho followers you have, the better your character will be at attacking, recruiting, and earning money. Also, the higher your attributes and skills, the more likely you will be to recruit the "elite" of the Thug, Pimp, and Drug Dealer followers. For example, the higher your Thug attributes and skills, the more Original Gangsters you will recruit instead of Baby Gangsters and Punks. See section 3.2.1 The Different Follower Types for more information about the different types of Thug, Ho, and Drug Dealer followers.

    3.2.3 What are Mercenaries and How to Hire Them
    Mercenaries only purpose is to defend. They will not take part in any attacks you may execute. However, mercenaries do not come without a price. They use up drugs hourly, and if you run out of drugs they will leave. They should be considered short term defense while rebuilding. The maximun amount of mercenaries that you can own is 20,000. Note that you will not be able to travel if you have mercenaries (you will have to dismiss them before you leave a country).

    To hire Mercenaries:
    1) Make sure you are on the War Room page in the Recruiting section.

    2) Click the Hire Mercenaries drop down arrow.

    3) Enter in the Amount field the number of mercenaries that you want to hire.

    4) Click the Do it! button to hire the mercenaries.

3.3 Travel
Use the Travel section on the War Room page to move from country to country. You can travel to a new country for 100 turns. After flying to a country you must remain there for 10 minutes before flying again. If your gang owns Airliners your travel will be reduced by 2 turns (up to a maximum turn reduction of 80 turns) and wait time between flights reduced by 3 seconds, per airliner. The maximum amount of Airliners a gang can own is 100. Example: If your gang has max airliners, your flights will cost 20 turns and the wait will be 5 minutes between flights. See section 4.5 Countries: Values and Bonuses for being Dominant, Presence or Emerging , for more information about countries.

Note: You will not be able to travel if you have mercenaries (you will have to dismiss them before you leave a country).

    3.3.1 How to Travel/Move to a New Location
    1) Make sure you are on the War Room page in the Travel section.

    2) Click the Move to U.S. East (U.S. East is the default location) drop- down arrow in the Move to New Location field and select the country that you want to travel to.

    Note: The Current Location field displays the country that you are currently residing in.

    3) Click the Move! button to move to the selected country.

    Note: You can not move from one country to another country immediately to a third country. There is a time delay of 10 minutes.

3.4 Personal Information Display
The Personal Information section on the War Room page displays the following information:

  • Rank - Displays your sequential, numbered rank out of all players in the country that you are currently residing in

  • Turns - Displays the number of turns you currently have available for use.

  • Cash - Displays the amount of cash you currently have available for use (does not include any money you may have in the bank)

  • Bank - Displays the amount of money you have in your bank. See section 2.6 Bank Transactions for more information about banks.

  • Drugs - Displays the current total dollar value of all the drugs you have.

  • Total Value - Displays the current total dollar value of all your assets. These assets include: the current dollar value of all the drugs you own, your cash, and your your followers. Your total value is what determines your rank in Gang-Wars.

  • Attacks Out - Displays the number of times you have attacked other players. The max amount of times you can attack someone is 15 times. After that your attacks will decrease by one every half hour. So for example, say you have just attacked someone 5 times. This means that your attacks out field would display a 5. In a half hour it would read 4, in another half hour it would read 3, and so on. As long as you have enough turns you can attack someone if your attacks out are not maxed out (max being 15 times).

  • Attacks In - Displays the number of times someone has attacked you. This resets back to zero every night at midnight.

  • Messages - Displays how many messages have been sent to you by other players in the game. See section 5 Messages Page for more information about in game messaging.

    OGs Killed - Displays the number of Original Gangsters you have killed in a round. The Thug players displayed in the top 100 thugs are those thugs that have killed the most original gangsters during the round.

4 Gang Page
Use the tools on this page to:
  • Create a gang
  • Buy Casinos, Barracks, and Airlines
  • View your Local and Global Gang Holdings
  • View your gang stats
  • Make donations to your gang
  • Set casino payout
  • View other gang members' basic info
  • Invite, request, and accept gang invitations
  • Perform Godfather and Underboss actions
4.1 Becoming Part of a Gang
In order to suceed in Gang-Wars, you must become part of a gang. You can do that in one of two ways: either create your own gang, or join a gang that is already established. See below for more information.
    4.1.1 How to Create Your Own Gang
    1) Make sure you are on the Gang page in the Create a Gang section.

    2) Enter in the Name field the name that you want to give your gang.

    3) Click the Create Gang button. Your gang is created and your gang information appears. This information is explained in detail beginning in section 4.2 Main Tab.

    4.1.2 How to Request Membership to a Gang
    1) Make sure you are on the Gang page in the Request Membership section.

    2) Enter in the Name field the name of the gang that you want to join.

    3) Click the Request button. The request is sent to the gang. When and if your request is accepted, you are automatically recruited into the gang. If you have applied to more than one gang, then the first gang that accpets your request is the gang that you will be placed in.

    Note: Your gang information appears once you are accepted into a gang. This information is explained in detail beginning in section 4.2 Main Tab.

4.2 Main Tab
This tab gives you an overview of your gang; displayed is information about your gang and gang members.

    4.2.1 Gang Profile
    The Gang Profile displays the following information about your gang:

    • Name - Displays your character's name.

    • Godfather - Displays which gang member is the leader, or Godfather, of the gang. See section 4.5.1.1 Godfather Controls for information on what controls the Godfather has.

    • Underboss - Displays which gang member is the co-leader, or Underboss, of the gang. The Underboss is second to the Godfather. See section 4.5.1.2 Underboss Controls for information on what controls the Underboss has.

    • Alliance - Displays the name of the gang that your gang is allied with.

    4.2.2 Rankings
    The Rankings fields on the Gang page display what rank your Gang is in your country (for example, U.S. West, U.S. East, etc.) and what rank your Gang is out of all the Gangs.

    • Global - Displays what rank your Gang is out of all the Gangs.

    • Country - Displays what rank your Gang is in the country you are residing in.

    4.2.3 Countries: Values and Bonuses for being Dominant, Presence or Emerging
    If your gang is in one of the top 3 in your country, then you receive a bonus of turns, cash, drugs, and followers. However, all bonuses are not created equal. How much of a bonus you get depends on your position in the top 3 as well as your Country Value.

    Each country has a base value which your bonus is based upon, along with what position you are in the top 3: Dominant, Presence or Emerging. A Dominant gang (ranked number one) receives the most profit, with Presence (ranked second) receiving the second most, and Emerging (ranked third) receiving the lowest. The base Country Values are as follows:

    • U.S. East - 12
    • U.S. West - 12
    • Mexico - 6
    • Colombia - 4
    • Russia - 8
    • Hong Kong - 10
    • United Kingdom - 9
    • Australia - 7
    • Canada - 9

    From the table you can see that U.S East and West are the most valued countries. Gangs should weigh the value of a country and the amount of competition for a given country. Gangs will get the bonus randomly throughout the day for every country that they hold rank 1-3 in. Countries can be considered a Global Gang Holding. No matter what country your gang members reside in, they will get the bonus for being in one of the top 3 spots.

    4.2.4 Gang Member Profiles

    • # - Displays the numbered place each gang member holds in your gang. You can have up to 25 gang members.

    • Rank - Displays the overall rank, out of all the players, of each gang member.

    • Location - Displays what country each member is residing in.

    • Role - Displays which type of character each gang member is: a Pimp, Drug Dealer, or Thug.

    • Name - Displays each gang member's name.

    • Title - Displays the title of each gang member (if any).

    • Dues Paid - Displays how many dues each gang member has paid.

4.3 Holdings Tab
This tab displays information about your holdings and allows you to purchase them here.

    4.3.1 Local and Global Gang Holdings
    Local Gang Holdings are holdings--Casinos and Barracks--that you can benefit from only if you are in the country that the holding is in. The number of Casinos and Barracks that your gang owns, and what countries they are in, is displayed in this section on the Gang page. See Casinos or Barracks below for more information.

    Global Gang Holding are holdings--Airliners--that you can benefit from no matter what country you are in. They are not country specific like Local Gang Holdings. The number of Airliners that your gang owns is displayed in this section on the Gang Page. See Airliners below for more information.

      Casinos - Casinos provide a steady supply of cash for your gang. You can own up to 500 Casinos per country. Each Casino gives each gang member $5000 randomly, X amount of times, throughout the day. Casinos are considered Local Gang Holdings. This means that gang members need to be in the country where the Casinos were bought in order to receive the cash from them. If you leave the country, your Casinos will still exist there, but you will not receive money from them until you return.

      Barracks - Barracks provide your gang with Thug followers for each member of your gang. Your members will only get Thug followers if they have less than 4000 Baby Gangsters, 3000 Punks, and 2000 Original Gangsters respectively. Like Casinos, Barracks produce Thug followers randomly, X amount of times, throughout the day. You can own up to 250 Barracks per country. Barracks are considered a Local Gang Holding. This means that gang members need to be in the country where the Barracks were bought in order to receive the Thug followers. If you leave the country, your Barracks will still exist there, but you will not receive any Thug followers from them until you return.

      Airliners - Airliners reduce the cost of travel around the world. The base cost for travel is 100 turns. Airliners lower travel cost by 2 turns per Airliner. You can own a maximum of 40 airliners. So, for example, if you had 40 airliners it would cost you 20 turns to travel. Airliners are a Global Gang Holding. This means that gang members can be in any country and use the Airliners. When moving from country to country there is a 15 minute delay between moves. In other words, you must wait 15 minutes to move to another country if you just moved to the country that you are currently in.

    4.3.2 How to Buy Casinos, Barracks, and Airliners
    1) Make sure you are on the Gang page in the Your Gang section.

    2) Click the Casino 5 Million (this is the default option) drop-down arrow and select the type of holding that you want to buy: Casino, Barrack, or Airliner.

    3) Enter in the # field the number of holdings that you want to purchase.

    4) Click the Purchase button. You purchase the specified holding.

    4.3.3 How to Make Donations to Your Gang
    1) Make sure you are on the Gang page in the Your Gang section.

    2) Enter in the Donation field the amount of money that you want to donate to your gang. Note that there should already be a default amount in this field. This amount is all of the cash that you currently have on hand. You may also withdraw money from your personal bank account to donate if you wish. See section 2.6 Bank Transactions for more information about bank transactions.

    3) Click the Donate button to make the donation.

    4.3.4 Setting Casino Payout
    Use the Casino Payout feature to specify where you want your casino and country profits to go:

    1) into your own Personal Bank account, or

    2) into your Gang Bank account for gang use.

    Only casino and country profits can be placed in Personal and Gang Bank accounts. See section 2.6 Bank Transactions for more information.

4.4 Recruiting Tab
Use this tab to recruit players into your gang and to accept player requests to join your gang. Only Godfathers can do this.

    4.4.1 Potential Recruits
    The Potential Recruit list displays those players in the top 10 in your country of residence not in a gang. The Godfather and Underboss has the option to invite any players on this list or any player that they wish.

    4.4.2 Gang Invitations
    This section of the Gang page lists those people you have sent invitations to (only Godfathers and Underbosses can send out invitations) to join your gang. You can only send out a maximum of 10 invitations at a time. You have to use the Godfather Control panel to send out invitations. See section 4.4.2.1 How to Invite a Player to Join Your Gang below.

      4.4.2.1 How to Invite a Player to Join Your Gang
      Note: To invite a player to your gang if you are not inviting the player from the Potential Recruits list, you must go directly to the Godfather tab.

      1) Make sure you are on the Gang Page on the Godfather tab. The Leader's Control Panel appears.

      2) Click the drop-down arrow in the Action field and select Invite Player.

      3) Enter in the Text (Invites, Titles, Notices and Alliances) field the name of the player that you want to invite.

      4) Click the Execute button to send the invitation. The player's name displays in the Gang Invitations section on the Recruiting tab. Once the player accepts the invitation they will automatically join the gang.

      Note: To uninvite a player that you sent an invitation to, click the drop-down arrow in the Action field and select Uninvite Player. Then, enter in the Text (Invites, Titles, Notices and Alliances) field the name of the player that you want to uninvite.

      5) Click the Execute button. The player is removed from the Gang Invitations section (located on the Recruiting tab).

      4.4.3 Requests to Join Your Gang
      The Gang Request section of the Gang page lists those players that have requested to join your gang. The maximum amount of requests you can have at one time is 10. The Godfather has the option to decline or accept these requests.

    4.5 Godfather Tab
    The leader of the gang uses this tab to manage his or her gang and gang members.

      4.5.1 Control Panel
      The Control Panel lets the Godfather or Underboss control certain aspects of the gang, as well as to send out gang invitations and requests. See below for more information about these features.

        4.5.1.1 Godfather Controls
        Only the Godfather (see Underboss Controls) can do the following:

        • Drop current gang members from the gang.
        • Post gang notices.
        • Invite players into the gang. See section 4.4.2 Gang Invitations for more information about this process.
        • Uninvite players that have sent requests to join.
        • Set alliances.
        • Give gang members titles.
        • Set who the Underboss is.

        4.5.1.2 Underboss Controls
        The Underboss can do all of the above EXCEPT, accept requests, decline invitations, or kick members out. Underbosses can, however, send out invitations to players.

    4.6 Quit (your gang) Tab
    Click on the Quitting tab (located on the Gang page) to leave your gang. Then, click the Quit Gang (no warning!) button to leave your gang. You are removed from the gang.

    5 Messages Page
    Use the tools in this section to send messages to other players, receive messages from other players, view attacks that you made against other players, view enemy attacks against you, and view the attacks made by and against your gang.

    • Sending Messages - Use the Send message section to send messages to other players in game.

    • Personal Messages - Use the Personal message section to view messages that other players have sent to you in game. These messages stay for 72 hours and then are automatically deleted.

    • Attacks In Messages - Use the Attacks In messages to view the attacks made against you by other players. These messages show how many thugs, dealers, hoes, cash, or drugs you may have lost or won. These messages stay for 48 hours and then are automatically deleted.

    • Attacks Out Messages - Use the Attacks Out messages to view the attacks you have made against other players. These messages show how many thugs, dealers, hoes, cash, or drugs you may have lost or won. These messages stay for 48 hours and then are automatically deleted.

    • Gang Attacks In Messages - Use the Gang Attacks In messages to view the attacks that rival gang members have made against your fellow gang members. These messages show how many thugs, dealers, hoes, cash, or drugs they may have lost or won. These messages stay for 48 hours and then are automatically deleted.

    • Gang Attacks Out Messages - Use the Gang Attacks Out messages to view attacks that members in your gang have made against rival gang members. These messages show how many thugs, dealers, hoes, cash, or drugs they may have lost or won. These messages stay for 48 hours and then are automatically deleted.

    6 Rankings
    Use the tools in the Ranking sections to view player rankings and gang rankings.

    • My Rank - The My Rank section displays you rank, highlighted, out of all the other players in your country when clicked on. You can also search for other players, by name, by country, and by rank. Your total value is what determines your rank in Gang-Wars. See Total Value for more information.

    • Player Rankings - The Player Rank section displays players by rank by country. US East rankings are the default ranking displayed. You can search for other players by country, by name, and by rank here as well. Your total value is what determines your rank in Gang-Wars. See Total Value for more information.

    • Gang Rankings - The Gang Rankings section displays the gang rankings overall (overall is the default; you can also see can also see gang ranking by country by using the drop-down menus at the top of this page). The total value of all gang members is what determines your gang's rank in Gang-Wars. See Total Value for more information.

      Gang ranking by country also displays which gangs are in the top 3 positions as Dominant, Presence, and Emerging. See section 4.2.3 Countries: Values and Bonuses for being Dominant, Presence or Emerging for more information about the top 3.

    • Targets in Range - See section 3.1.4.1 Targets in Range.

    7 Top 100
    The top 100 section displays the top 100 Thugs, Pimps, and Dealers out of all players.

    • Top 100 Thugs - The Top 100 Thug rankings show those top 100 Thugs that have killed the most Original Gangsters.

    • Top 100 Pimps - The Top 100 Pimp rankings show those top 100 Pimps that have stolen the most Escorts.

    • Top 100 Dealers - The Top 100 Dealer rankings show those top 100 Dealers that have stolen the most Drug Lords.

    8 Managing Your Account
    • Activation Codes and Donations - Click the Donation link on the left hand side of any page for more information about Activation Codes and Donations (how to register and receive bonus turns, and how to use them once you get them).

    • Changing Your Password - Click the Edit Account link on the bottom left-hand side of any page to access your account information. Log on to Net-Warz. Use the Change Password section to change your password.

    • Setting Your Current E-Mail Address - Click the Edit Account link on the bottom left-hand side of any page to access your account information. Log on to Net-Warz. Use the Set Current E-Mail Address section to change your e-mail address. It is especially important that we have your current e-mail address if you purchase activation and bonus codes.

    • Reserving Your Gang Name - Click the Edit Account link on the bottom left-hand side of any the page to access your account information. Log on to Net-Warz. Use the Reserve Gang Name field to reserve your gang name for next round.

    • Changing Case - Click the Edit Account link on the bottom left-hand side of any the page to access your account information. Log on to Net-Warz. Use the Change Case section to change the case of your name, like for example, change Bob to BoB.