Gang-Wars Overview
The objective of Gang-Wars is to become a Thug, Drug Dealer, or Pimp and to form or join a gang in order to battle against
rival gangs in an effort to become number one. Build your character through attributes, skills, recruiting, playing the drug
market, and attacking. Use specialized attacks to maim, to steal from, and to kill your enemies. Each category is ranked;
your character, your gang, all pimps, thugs, and drug dealers each have their own ranking system so you can see where you
are at in the game and who is at the top. You control your character and all action in the game through turns; as certain
actions are performed, turns are used.
1 Character Page
Use the tools on this page to build your character's attributes, skills, and warfare rating in order to create a stronger
and more successful Pimp, Thug, or Drug Dealer.
Only train those attributes, skills, and upgrades that will most affect the type of character that you are playing. See
Character Profile to see what skills and attributes apply to
what type
of character.
1.1 Character Profile
This section of the character page is used to train your Pimp, Thug, or Drug Dealer's attributes and skills by using, or
spending, the turns allotted to you. Also displayed in the Character Profile section is your character's Warfare Rating.
Your Warfare Rating is a numerical representation of the total value of the attributes and skills you have selected to raise
for your character.
1.1.1 Thug Profile: Attributes and
Skills
Strength and Guerilla Warfare are the key attributes and skills that should be trained in your character building in order
to have a successful Thug and effective Thug Warfare
Rating. See below for more information about these elements.
Strength - This attribute represents your
character's physical and mental robustness. Strength affects your success in recruiting thugs and determining the
effectiveness of Thug Warfare attacks. Strength also plays a role in the amount of money you earn from your thugs.
- Guerilla Warfare - This skill represents your
character's understanding of military tactics: the ability to ambush and neutralize an enemy. Guerilla Warfare directly
affects your success in Thug Warfare attacks. The higher your Guerilla Warfare skill, the more success you will have in
recruiting thugs and the better your thugs will perform during attacks. Guerilla Warfare, along with Strength, determines
your character's Thug Warfare Rating which is used in thug based attacks.
- Thug Warfare Rating - Your Thug Warfare
Rating is a combination of your Strength and Guerilla Warfare. The higher your rating, the more effective you will be at
carrying out the three thug based attacks: House Raids, Spy, and Intimidate. A low Thug Warfare Rating will result in poor
performance of your thug followers.
1.1.2 Drug Dealer Profile: Attributes
and Skills
Intelligence, Chemistry, and Sixth Sense are the key attributes and skills that should be trained in your character building
in order to have a successful Drug Dealer and effective Drug
Dealer Warfare Rating. See below for more information about these elements.
- Intelligence - This attribute represents your
character's ability to acquire and apply knowledge. Intelligence affects your success in recruiting drug dealers and
determining the effectiveness of Drug Warfare attacks. Intelligence also increases the production of drugs by your dealers.
- Chemistry - This skill represents your character's
knowledge of the composition, structure, properties, and reactions of substances. Having a firm grasp of Chemistry lets you
manufacture illegal drugs from legal products. The higher your Chemistry skill, the more profits you will receive from your
drug dealers, the more success you will have in recruiting drug dealers, and the better your drug dealers will perform
during attacks. Chemistry, along with Sixth Sense, determines your Drug Warfare Rating used in dealer based attacks.
- Sixth Sense - This skill represents your
character's ability to avoid police and angry addicts. The higher your Sixth Sense skill, the more profits you will receive
from your drug dealers, the more success you will have in recruiting drug dealers, and the better your drug dealers will
perform during attacks. Sixth Sense, along with Intelligence and Chemistry, determines your Drug Warfare Rating which is
used in drug dealer based attacks.
- Drug Dealer Warfare Rating - Your Dealer
Warfare Rating is a combination of your character's Intelligence, Chemistry, and Sixth Sense. The higher your rating, the
more effective you will be at carrying out the three dealer based attacks: Steal Dealers, Tainted Drugs, and Drug Love. A
low Dealer Warfare Rating will result in poor performance of your drug dealer followers and failed attempts when
attacking.
1.1.3 Pimp Profile: Attributes and
Skills
Charisma, Sexual Education, and Women's Studies are the key attributes and skills that should be trained in your character
building in order to have a successful Pimp and effective Pimp Warfare Rating. See below for more information about these elements.
- Charisma - This attribute represents your
character's personal magnetism, or charm. Charisma affects your success in recruiting hoes and determining the effectiveness
of Pimp Warfare attacks. Charisma also increases the profit you collect from your hoes every turn.
- Sexual Education - This skill represents your
character's understanding in the field of sexual pleasure and performance. Sexual Education directly affects your success in
Pimp Warfare attacks. The higher your Sexual Education skill, the more profits you will receive from hoes, the more success
you will have in recruiting hoes, and the better your hoes will perform during attacks. Sexual Education, along with
Charisma and Women's Studies, determines your character's Pimp Warfare Rating which is used in pimp based attacks.
- Women's Studies - This skill represents your
character's understanding of the opposite sex. Being an expert in this area lets your character maximize ho profits
especially during that "sensitive" time of the month. The higher your Women's Studies skill, the more profits you will
receive from hoes, the more success you will have in recruiting hoes, and the better your hoes will perform during attacks.
Women's Studies, along with Sexual Education, determines your character's Pimp Warfare Rating which is used in pimp based
attacks.
- Pimp Warfare Rating - Your Pimp Rating
represents your skill in the three ho based attacks: Steal Hoes, Diseased Hoes, and Turf War. Your rating is a combination
of your character's Charisma, Women's Studies, and Sexual Education. The higher your rating, the more effective you are at
carrying out your attacks. A low Pimp Warfare Rating will result in poor performance of your ho followers and failed
attempts when attacking.
1.1.4 Training Attributes and
Skills
Training will increase the attribute or skill of your choice. The higher your attributes and skills the better your
character will be at earning money, attacking, defending, and recruiting.
1.1.4.1 How to Train Attributes and
Skills
1) Make sure you are on the Character page in the Training section.
2) Click the Select drop-down arrow and select the attribute or skill that you wish to train.
Train Strength is the default attribute displayed in this field.
3) Type in the Amount field the number of turns that you wish to spend to
train the selected attribute or skill. You have to use a minimum of 5
turns to train attributes or skills. See Turns below
for more information
about turns.
4) Click the Execute button. The skill/attribute is trained.
1.1.4.2 Turns
Gang-Wars is a "turn" based game. As you perform basic actions, turns are used. Look at the timer located in the left hand
corner of your web browser when you are logged into Gang-Wars. This timer displays how many minutes and seconds you have
until you receive your next turns. You will receive 4 new turns every 5 minutes. The maximum amount of turns you can accrue
is five thousand.
1.1.4.3 Cash
The Cash field displays the amount of money you currently have. Use cash to buy upgrades, to buy drugs on the drug market,
to buy Mercenaries, or to donate to your gang so your gang can buy Barracks, Casinos, etc. Cash is also one of the factors
in determining your total value (your total value is what determines your rank in Gang-Wars. See Total Value for more information). You can get cash from a
number of sources including the Drug Market, your Gang Holdings, and your Dealer, Thug, or Pimp Followers.
1.1.5 Upgrades
Use upgrades to increase the effectiveness of your Pimp, Thug, or Drug Dealer. Only purchase those upgrades that will most
benefit your character type. For example, a thug based character would have no need of a Penthouse upgrade which is for
pimps and their hoes. Purchases of weapons like M-16s, and muscle cars like Humvees would make much more sense for a thug!
Note that you are also only allowed to purchase a maximum of 250 of each type of upgrade.
1.1.5.1 Thug
Upgrades
- M-16 Upgrade
- The M-16 Upgrade gives your thugs
access to more deadly weapons. M-16 Upgrades will increase the effectiveness of your thugs when attacking. M-16 Upgrades do
not increase thug profits and do not help in recruiting. One M-16 Upgrade costs 1 million dollars.
- Humvee Upgrade
- The Humvee Upgrade increases the
effectiveness of your thugs. Each Upgrade will increase your attacking ability and will also have a large impact on your
ability to intimidate your foes. Humvee Upgrades do not increase thug profits and do not help in recruiting. One Humvee
Upgrade costs 1 million dollars.
1.1.5.2 Drug Dealer
Upgrades
- Private Jet Upgrade
- The Private Jet
Upgrade enables your dealers to cover more area and to keep one step ahead of police-and to look good while doing it! The
more private jets you have, the more profits you receive from your drug dealers. One Private Jet Upgrade costs 1.5 million
dollars.
- Meth Lab Upgrade
- The Methamphetamine Laboratory
Upgrade lets your drug dealers produce more of their own drugs. The more laboratories you have, the more profits you receive
from your drug dealers. In order to use the Tainted Drugs attack you must have a Meth laboratory. Methamphetamine labs will
also randomly attract High School and College Dealers to your gang. See 3.2.1 The Different Follower Types for more information about the different types of followers.
One Meth Lab Upgrade costs 1 million dollars.
1.1.5.3 Pimp Upgrades
- Private Doctor Upgrade
- The Private
Doctor Upgrade helps your hoes stay healthy and vibrant! The Private Doctor Upgrade is required to use the Diseased Hoes
attack. Each upgrade will increase your profits and aid in recruiting new hoes. One Private Doctor Upgrade costs 1 million
dollars.
- Penthouse Upgrade
- The Penthouse Upgrade lets
your hoes work in a better neighborhood, and therefore enables them to get more "upscale" tricks. The more penthouses you
have, the more profits you receive. Penthouses also randomly attract Street Hoes and Web Cam Girls to your outfit. See 3.2.1 The Different Follower Types for more information about the
different types of followers. One Penthouse Upgrade costs 1.5 million dollars.
1.1.5.4 How to Buy
Upgrades
1) Make sure you are on the Character page in the Upgrades section.
2) Click the Buy drop-down arrow and select the type of upgrade that you want to buy for your
Pimp, Dealer, or Thug. Private Doctor $1Mil is the default upgrade displayed in this field.
3) Type in the Amount field the number of upgrades that you wish to buy. For example, if you
enter a 1 into the Amount field, and you have Private Doctor $1Mil selected, you are buying 1 private
doctor upgrade for 1 million dollars.
Note: You can only buy a maximum of 250 of each type of upgrade.
4) Click the Execute button.
2 Drug Market Page
Use the tools on this page to buy and sell drugs on the market, to keep an eye on how your drugs are doing via the drug
window and new stories, and to withdraw money from the bank.
2.1 Drug Window
Displayed in the Drug window (located at the top, middle of the Drug Market page) are the drugs you have, how many you have,
how much they are currently worth, and how much each drug has went up/down since being bought.
The Drug window displays this information in the following format:
- Name - This field lists the name of the drugs
you currently own.
- Units - This field displays how many units of
each drug you have.
- Net Change - This field displays the amount
of money you have made or lost since buying the drug. Be sure to watch the News Stories to help you predict drug trends.
- Value - This field displays the current worth
of each drug.
2.2 News Stories
News Stories are events in the game that affect the drug prices. Some stories only affect one drug, some affect multiple
drugs. When buying drugs be sure to read the stories carefully to get a feeling of the future trends.
2.3 Personal
Information
The Personal Information window displays the following information:
- Rank - This field displays your sequential,
numbered rank out of all players in the country that you are currently residing in.
- Turns - This field displays the number of turns
you currently have available for use.
- Cash - This field displays the amount of cash
you currently have available for use (does not include any money you may have in the bank).
- Bank - This field displays the amount of money
you have in your bank. See section 2.6 Bank Transactions for
more information about banks.
- Drugs - This field displays the current total
dollar value of all the drugs you have.
- Total Value - This field displays the current
total dollar value of all your assets. These assets include: the current dollar value of all the drugs you own, your cash,
and your followers. Your total value is what determines your rank in Gang-Wars.
- Attacks Out - This field displays the number of
times you have attacked other players. The max amount of times you can attack someone is 15 times. After that your attacks
will decrease by one every half hour. So for example, say you have just attacked someone 5 times. This means that your
attacks out field would display a 5. In a half hour it would read 4, in another half hour it would read 3, and so on. As
long as you have enough turns you can attack someone if your attacks out are not maxed out (max being 15 times).
- Attacks In - This field displays the number of
times someone has attacked you. This resets back to zero every night at midnight.
- Messages - This field displays how many
messages have been sent to you by other players in the game. See section 5
Messages Page, for more information about in-game messaging.
- Donate All - Click the Donate All link to
automatically donate all of your Cash on hand to your gang's bank account
- Set Payout - Click the Set Payout link to
automatically set it so that all of your casino profits will be put into your gang's bank account. See section 4.3.4 Setting Casino Payout for information about how to change your
Casino Payout.
2.4 The Different Drug Transactions Used to
Buy and Sell Drugs
- Buy Max - Use this drug transaction to buy the
maximum amount of the selected drug with the cash you have available. You do not need to enter any numbers when executing
this command.
- Sell All (type) - Use this drug transaction to
sell all units of the selected drug. You do not need to enter any numbers when executing this command.
- Buy - Use this drug transaction to specify how
much of the selected drug that you want to buy. Enter the number of units of the drug you want to buy in the Number field
after selecting Buy and the type of drug (cocaine, PCP, etc.) that you wish to buy.
- Sell - Use this drug transaction to specify how
much of the selected drug that you want to sell. Enter the number of units of the drug that you want to sell in the Number
field after selecting Sell and the type of drug (Cocaine, PCP, etc.) that you wish to sell.
- Sell All - Use this drug transaction to sell
all the drugs you have listed in your Drug window.
2.5 How to Buy a Specified Amount of
Drugs
Note: Before reading this section refer to The Different Drug Transactions Used to Buy and Sell Drugs above for
more information on what the different drug transactions mean.
1) Make sure you are on the Dug Market page in the Drug Transactions section.
2) Click the Buy drop-down arrow (Buy is the default drug transaction method).
3) Click the Cocaine drop-down (Cocaine is the default drug) and select the drug that you
want to buy.
4) Enter in the Number field the number of units of the drug that you want to buy.
5) Click the Do it! button to buy the drug. The drug appears in the Drug window.
2.6 Bank Transactions
Use the bank transaction tools to withdraw money from the bank. The bank is used to hold money that you get from Casinos and
Country profits only. You cannot deposit money into the bank. Instead of money from Casinos and Country profits being added
to your total cash value, you can set it so this money is deposited in your personal bank account or the bank account of
your gang. See Casinos for more information about this. The
max amount a bank account can hold is 500 million.
2.6.1 How to Withdraw Money from the
Bank
1) Make sure you are on the Drug Market page in the Bank Transactions section.
2) Enter in the Amount field the amount of money that you want to withdraw from the bank. The full amount of
money that you have in the bank is by default displayed in the Amount field. If you do not want to withdraw all of
your money make sure to enter the amount that you do want to withdraw.
3) Click the Withdrawal button. The money you withdrew from the bank is added to your Cash fund
(displayed in Personal Information on the Drug Market page).
2.7 Drug Market
The Drug Market (located on the bottom right hand side of the Drug Market page) displays the current drugs available for
buying and selling, how much they are currently going for, and the hourly percentage of decrease and increase in price for
each drug.
The Drug Market window displays the following information:
- Drug - This field lists all the drugs currently
sold on the drug market
- Price - This field lists the current price for one
unit of each drug.
- Hourly - This field lists the hourly percentage
represents the short term
increase or decrease of the drug price (it resets every hour) for one unit of each drug. It's a good guide of what the
drug is doing in this hour, but be sure to check the 48 hour Drug History in order to get a more general overview.
2.8 Drug History
To see how any drug has done over a 48 hour period, click on the desired drug name (this is highlighted in light blue) on
the Drug Market page, or click the Drug History link on the left hand side of the Drug Market page. A graph of the price
trend for that drug is displayed.
3 War Room Page
Use the War Room page to attack your enemies, recruit followers, and to travel to different countries.
3.1 Gang-Wars Combat: What the Different Thug, Pimp,
and Drug Dealer Attacks Do
Use the combat features--the different Thug, Pimp and Drug Dealer attacks--to kill and steal from your enemies.
3.1.1 Thug Attacks The
following attacks listed below are typically thug attacks; however, you do not have to be a thug based character to use this
attack as long as you meet the minimum requirements discussed in each attack description.
- House Raid - Use the House Raid attack to gather all
your thugs together and raid the "house" of another player. It's a battle of your thugs against their thugs. The higher your
skill in Strength and Guerilla Warfare, the more effect your attack will have, and the more of your enemies you will be able
to kill. If the other player has no thugs you will automatically win and begin looting (his money and/or drugs), otherwise
the winner will be the player who kills the most thugs. If you lose you return to your base with any men that were not
killed; if you win, you loot as much as you can before returning. You must have at least 2 turns, 5 thugs, a Thug Warfare
Rating of 15, and be within the target's attack range to use House Raid.
- Spy - Use the Spy attack to gain detailed information
about your target's stats and attributes. You must have at least 1 turn, 1 thug, 30 Guerilla Warfare, and be within the
target's attack range to use Spy.
- Intimidate - Use the Intimidate attack to "scare"
your enemy's hoes and dealers into leaving. The higher your skill in Strength and Guerilla Warfare, the more effect your
attack will have, and the more of your enemies you will be able to scare into leaving. There is also a chance that those you
manage to scare off will join you! You must have at least 10 turns, 30 thugs, a Thug Warfare Rating of 50, and be within the
target's attack range to use Intimidate.
3.1.2 Drug Dealer Attacks
The following attacks listed below are typically dealer attacks; however, you do not have to be a dealer based character to
use this attack as long as you meet the minimum requirements discussed in each attack description.
- Steal Dealers - Use the Steal Dealers attack to lure
away your enemy's drug dealers. Your success is based on your Sixth Sense, Chemistry, and Intelligence. The higher your
advantage over your enemy, the more dealers you will be able to steal. You must have at least 10 turns, 5 dealers, a Dealer
Warfare Rating of at least 20 and, be within the target's attack range to use Steal Dealers.
- Tainted Drugs - Use the Tainted Drugs attack to
give/sell drugs laced with poison to your enemy's thugs, hoes, and dealers. The higher your skill in Chemistry, Sixth Sense,
and Intelligence, the more effect your drugs will have, and the more of your enemies you will be able to kill. You must have
at least 5 turns, 25 dealers, a Dealer Warfare Rating of at least 10, and be within the target's attack range to use Tainted
Drugs.
- Drug Love - Use the Drug Love attack to infect your
enemy with the sickness of addiction, rendering them unable to buy or sell drugs and unable to make attacks. Also, once
infected your target's thugs will defend at 50% of their normal effectiveness. Unlike other attacks, this attack requires
that you sacrifice followers in order to use it. The duration of Drug Love depends largely on your Sixth Sense, Chemistry,
and Intelligence. Be aware that your target can counteract Drug Love with turns if they are aware of the attack and have
enough turns.
You must have a Dealer Warfare Rating of at least 1000 to attempt this attack. This attack also requires 100 Pushers, 100
Dealers, 100 Drug Lords, 15 turns, and that you be within the target's attack range.
3.1.3 Pimp Attacks
The following attacks listed below are typically pimp attacks; however, you do not have to be a pimp-based character to use
this attack as long as you meet the minimum requirements discussed in each attack description.
- Steal Hoes - Use the Steal Hoes attack to lure away your
enemy's hoes. Your success is based on your Sexual Education, Women's Studies, and Charisma. The higher your advantage over
your enemy, the more hoes you will be able to steal. You must have at least 10 turns, 12 hoes, a Pimp Warfare Rating of at
least 10, and be within the target's attack range to use Steal Hoes.
- Diseased Hoes - Use the Diseased Hoes attack to send
your most diseased hoes over to your enemy free of charge! The higher your skill in Sexual Education, Women's Studies, and
Charisma, the more effect your attack will have, and the more of your enemies you will be able to kill. You must have at
least 12, 10 hoes, a Pimp Warfare Rating of 50, and be within the target's attack range to use Diseased Hoes.
- Turf War - Use Turf War to send in your hoes to disrupt
your enemy's business (pimpin', dealin', or thuggin')! Turf War causes a lot of police attention and also causes your enemy
to be separated from his or her gang. What exactly happens during a Turf War:
- Your enemy will not receive any gang profits (cash and thugs).
- Your enemy will have a 50% reduction in profits from turns.
- Your enemy will not receive thugs from their gang if they are attacked.
- You will receive a cut of any money your enemy receives until the Turf War you placed on them ends.
The duration of Turf War depends largely on your Charisma, Sexual Education, and Women's Studies. Be aware that that your
target can counteract Turf War by using turns if they are aware of the attack and if they have enough turns.
You must have a Pimp Warfare Rating of at least a 1000 to attempt this attack. This attack also requires at least 15 turns,
100 Street Hoes, 100 Web Cam girls, 100 Escorts (they don't come back), and that you be in within the target's attack
range.
3.1.4 Attacking Other
Players
There are three general steps to follow when attacking someone:
1) Choose a Target in your Attack Range. See section 3.1.4.1 Targets in Range below for more information about what this means.
2) Select the attack that you want to use against your target.
3) Click the Attack button to attack your target.
3.1.4.1 Targets in Range
Targets in your attack range, or Targets in Range, are those players whose total value (your total value is the value of
your drugs, followers, and cash all combined) is either 25% above or below your own total value with the exception of the
Top 15 Rule. See section 3.1.4.1.1 Top 15 Rule
below for more information about this rule.
3.1.4.1.1 Top 15
Rule The Top 15 Rule lets any player in the top 15 overall attack any other player in the top 15 no matter
the difference in value between players (of course you must be in the same country as the player you are attacking).
3.1.4.2 How to Find a Target
1) Make sure you are on the War Room page.
2) Click the Targets in Range link located on the left-hand side of the page. The Targets in Range page
displays those players in your attack range.
Note: Only 50 targets are displayed per page.
3) Click the name of any player to view his or her information until you find someone that you want to attack.
4) Click the Attack *Player's Name Here* button located on the bottom left hand side of the selected player's
information. The player's ID number appears in the ID #field on the War Room page in the Gang-Wars
Combat section.
5) Continue to section 3.1.4.3 How to Attack Someone to
read how to execute an attack.
3.1.4.3 How to Attack Someone
1) Select a target. See section 3.1.4.2 How to Find a
Target for more information.
2) Click the Attack drop down arrow in the Gang-Wars Combat section and select the desired attack that
you want to use (Spy is the default attack). See section 3.1
Gang-Wars Combat: What the Different Thug, Pimp, and Drug Dealer Attacks Do for more information about the different
attacks.
3) Click the Attack button to execute the attack.
3.2 Recruiting Followers
Use the recruiting feature to recruit Thug, Dealer, and Ho followers. The more Thugs, Dealers, and Ho followers you have,
the better your character will be at attacking, recruiting, and earning money. Also, the higher your attributes and skills,
the more likely you will be to recruit the "elite" of the Thug, Pimp, and Drug Dealer followers. For example, the higher
your Thug attributes and skills, the more Original Gangsters you will recruit instead of Baby Gangsters and Punks. See
section 3.2.1 The Different Follower Types for more
information about the different types of Thug, Ho, and Drug Dealer followers.
- Thug Followers - Thug followers are the muscle of a
gang. Thug followers earn the least amount of money per turn, but are considered to have the strongest attacks. To maximize
your Thug follower profits you should raise your Strength and Guerilla Warfare. There are three types of Thug followers in
Gang-Wars: Baby Gangsters, Punks, and Original Gangster: Baby Gangsters are the lowest quality, Punks are of average
quality, and Original Gangsters are the highest quality of Thug followers. The better the quality of your Thug followers,
the more money you will earn, and the better they will attack during combat.
- Drug Dealer Followers - Drug Dealer followers are a vital
part to any successful gang. Drug Dealer followers do not earn you cash each turn, instead they produce drugs. The drugs
your Drug Dealer followers produce will appear in your Drug window. You may sell these drugs or continue to play them on the
market. To maximize your Dealer profits you should raise your Intelligence, Chemistry, and Sixth Sense. There are three
types of Drug Dealer followers in Gang-Wars: High School Pushers, College Dealers, and Drug Lords. High School Pushers are
the lowest quality, College Dealers are of average quality, and Drug Lords are the highest quality of Dealer followers. The
better the quality of your Dealer followers, the more drugs you will produce each turn.
- Ho Followers - Hoe followers are the mainstay of any
successful gang. Ho followers make the most money per turn compared to the other follower types. To maximize your Ho
followers' profits you should raise your Charisma, Sexual Education, and Women's Studies. There are three types of Ho
followers: Street Hoes, Web Cam Girls, and Escorts. Street Hoes are the lowest quality of Hoes, Web Cam Girls are of average
quality, and Escorts are the highest quality of Hoe followers. The better the quality of your Ho followers, the more money
you will make.
- Mercenaries - See section 3.2.3 What are Mercenaries and How to Hire Them
3.2.2 How to Recruit
Followers
1) Make sure you are on the War Room page in the Recruiting section.
2) Click the Recruit a Thug drop down arrow (Recruit a Thug is the default recruiting method) and select the
type of follower that you want to recruit: Recruit a Thug, Recruit a Dealer, or Recruit a Pimp.
Note: Of course Pimp characters want to recruit hoes, Thug characters want to recruit thugs, and Drug Dealer characters
want to recruit drug dealers. See the section, 3.2.1 Followers, for more information about the different types of
followers.
3) Enter in the Turns field the number of turns that you want to use to recruit your followers. The more turns you
use the more followers you'll recruit. You have to use a minimum of 5 turns to recruit.
4) Click the Recruit! button to recruit your followers.
3.2.3 What are Mercenaries and How to Hire
Them
Mercenaries only purpose is to defend. They will not take part in any attacks you may execute. However, mercenaries do not
come without a price. They use up drugs hourly, and if you run out of drugs they will leave. They should be considered short
term defense while rebuilding. The maximun amount of mercenaries that you can own is 20,000. Note that you will not be able
to travel if you have mercenaries (you will have to dismiss them before you leave a country).
To hire Mercenaries:
1) Make sure you are on the War Room page in the Recruiting section.
2) Click the Hire Mercenaries drop down arrow.
3) Enter in the Amount field the number of mercenaries that you want to
hire.
4) Click the Do it! button to hire the mercenaries.
3.3 Travel
Use the Travel section on the War Room page to move from country to country. You can travel to a new country for 100 turns. After flying to a country you must remain there for 10 minutes before flying again.
If your gang owns Airliners your travel will be reduced by 2 turns (up to a maximum turn reduction of 80 turns) and wait time between flights reduced by 3 seconds, per airliner. The maximum amount of Airliners a gang
can own is 100. Example: If your gang has max airliners, your flights will cost 20 turns and the wait will be 5 minutes between flights. See section 4.5 Countries: Values and Bonuses for being
Dominant, Presence or Emerging , for more information about countries.
Note: You will not be able to travel if you have mercenaries (you will have to dismiss them before you leave a
country).
3.3.1 How to Travel/Move to a New
Location
1) Make sure you are on the War Room page in the Travel section.
2) Click the Move to U.S. East (U.S. East is the default location) drop-
down arrow in the Move to New Location field and select the country that you want to travel to.
Note: The Current Location field displays the country that you are currently residing in.
3) Click the Move! button to move to the selected country.
Note: You can not move from one country to another country immediately to a third country. There is a time delay of 10
minutes.
3.4 Personal Information
Display
The Personal Information section on the War Room page displays the following information:
4 Gang Page
Use the tools on this page to:
- Create a gang
- Buy Casinos, Barracks, and Airlines
- View your Local and Global Gang Holdings
- View your gang stats
- Make donations to your gang
- Set casino payout
- View other gang members' basic info
- Invite, request, and accept gang invitations
- Perform Godfather and Underboss actions
4.1 Becoming Part of a Gang
In order to suceed in Gang-Wars, you must become part of a gang. You can do that in one of two ways: either create your own
gang, or join a gang that is already established. See below for more information.
4.1.1 How to Create Your Own
Gang
1) Make sure you are on the Gang page in the Create a Gang section.
2) Enter in the Name field the name that you want to give your gang.
3) Click the Create Gang button. Your gang is created and your gang information appears. This information is
explained in detail beginning in section 4.2 Main Tab.
4.1.2 How to Request Membership to a
Gang
1) Make sure you are on the Gang page in the Request Membership section.
2) Enter in the Name field the name of the gang that you want to join.
3) Click the Request button. The request is sent to the gang. When and if your request is accepted, you are
automatically recruited into the gang. If you have applied to more than one gang, then the first gang that accpets your
request is the gang that you will be placed in.
Note: Your gang information appears once you are accepted into a gang. This information is explained in detail beginning
in section 4.2 Main Tab.
4.2 Main Tab
This tab gives you an overview of your gang; displayed is information about your gang and gang members.
4.2.1 Gang Profile
The Gang Profile displays the following information about your gang:
- Name - Displays your character's name.
- Godfather - Displays which gang member is the leader, or
Godfather, of the gang. See section 4.5.1.1 Godfather
Controls for information on what controls the Godfather has.
- Underboss - Displays which gang member is the co-leader, or
Underboss, of the gang. The Underboss is second to the Godfather. See section 4.5.1.2 Underboss Controls for information on what controls the Underboss has.
- Alliance - Displays the name of the gang that your gang is
allied with.
4.2.2 Rankings The Rankings
fields on the Gang page display what rank your Gang is in your country (for example, U.S. West, U.S. East, etc.) and what
rank your Gang is out of all the Gangs.
- Global - Displays what rank your Gang is out of all the
Gangs.
- Country - Displays what rank your Gang is in the country you
are residing in.
4.2.3 Countries: Values and Bonuses for being
Dominant, Presence or Emerging
If your gang is in one of the top 3 in your country, then you receive a bonus of turns, cash, drugs, and followers. However,
all bonuses are not created equal. How much of a bonus you get depends on your position in the top 3 as well as your Country
Value.
Each country has a base value which your bonus is based upon, along with what position you are in the top 3: Dominant,
Presence or Emerging. A Dominant gang (ranked number one) receives the most profit, with Presence (ranked second) receiving
the second most, and Emerging (ranked third) receiving the lowest. The base Country Values are as follows:
- U.S. East - 12
- U.S. West - 12
- Mexico - 6
- Colombia - 4
- Russia - 8
- Hong Kong - 10
- United Kingdom - 9
- Australia - 7
- Canada - 9
From the table you can see that U.S East and West are the most valued countries. Gangs should weigh the value of a country
and the amount of competition for a given country. Gangs will get the bonus randomly throughout the day for every country
that they hold rank 1-3 in. Countries can be considered a Global Gang Holding. No matter what country your gang members
reside in, they will get the bonus for being in one of the top 3 spots.
4.2.4 Gang Member Profiles
- # - Displays the numbered place each gang member holds in your
gang. You can have up to 25 gang members.
- Rank - Displays the overall rank, out of all the players, of
each gang member.
- Location - Displays what country each member is residing
in.
- Role - Displays which type of character each gang member is: a
Pimp, Drug Dealer, or Thug.
- Name - Displays each gang member's name.
- Title - Displays the title of each gang member (if any).
- Dues Paid - Displays how many dues each gang member has
paid.
4.3 Holdings Tab
This tab displays information about your holdings and allows you to purchase them here.
4.3.1 Local and Global Gang Holdings
Local Gang Holdings are holdings--Casinos and Barracks--that you can benefit from only if you are in the country that the
holding is in. The number of Casinos and Barracks that your gang owns, and what countries they are in, is displayed in this
section on the Gang page. See Casinos or Barracks below for more information.
Global Gang Holding are holdings--Airliners--that you can benefit from no matter what country you are in. They are not
country specific like Local Gang Holdings. The number of Airliners that your gang owns is displayed in this section on the
Gang Page. See Airliners below for more information.
Casinos - Casinos provide a steady supply of cash for your gang.
You can own up to 500 Casinos per country. Each Casino gives each gang member $5000 randomly, X amount of times, throughout
the day. Casinos are considered Local Gang Holdings. This means that gang members need to be in the country where the
Casinos were bought in order to receive the cash from them. If you leave the country, your Casinos will still exist there,
but you will not receive money from them until you return.
Barracks - Barracks provide your gang with Thug followers for each
member of your gang. Your members will only get Thug followers if they have less than 4000 Baby Gangsters, 3000 Punks, and
2000 Original Gangsters respectively. Like Casinos, Barracks produce Thug followers randomly, X amount of times, throughout
the day. You can own up to 250 Barracks per country. Barracks are considered a Local Gang Holding. This means that gang
members need to be in the country where the Barracks were bought in order to receive the Thug followers. If you leave the
country, your Barracks will still exist there, but you will not receive any Thug followers from them until you return.
Airliners - Airliners reduce the cost of travel around the world.
The base cost for travel is 100 turns. Airliners lower travel cost by 2 turns per Airliner. You can own a maximum of 40
airliners. So, for example, if you had 40 airliners it would cost you 20 turns to travel. Airliners are a Global Gang
Holding. This means that gang members can be in any country and use the Airliners. When moving from country to country there
is a 15 minute delay between moves. In other words, you must wait 15 minutes to move to another country if you just moved to
the country that you are currently in.
4.3.2 How to Buy Casinos, Barracks, and
Airliners
1) Make sure you are on the Gang page in the Your Gang section.
2) Click the Casino 5 Million (this is the default option) drop-down arrow and select the type of holding that you
want to buy: Casino, Barrack, or Airliner.
3) Enter in the # field the number of holdings that you want to purchase.
4) Click the Purchase button. You purchase the specified holding.
4.3.3 How to Make Donations to Your
Gang
1) Make sure you are on the Gang page in the Your Gang section.
2) Enter in the Donation field the amount of money that you want to donate to your gang. Note that there should
already be a default amount in this field. This amount is all of the cash that you currently have on hand. You may also
withdraw money from your personal bank account to donate if you wish. See section 2.6 Bank Transactions for more information about bank transactions.
3) Click the Donate button to make the donation.
4.3.4 Setting Casino
Payout
Use the Casino Payout feature to specify where you want your casino and country profits to go:
1) into your own Personal Bank account, or
2) into your Gang Bank account for gang use.
Only casino and country profits can be placed in Personal and Gang Bank accounts. See section 2.6 Bank Transactions for more information.
4.4 Recruiting Tab
Use this tab to recruit players into your gang and to accept player requests to join your gang. Only Godfathers can do
this.
4.4.1 Potential Recruits
The Potential Recruit list displays those players in the top 10 in your country of residence not in a gang. The Godfather
and Underboss has the option to invite any players on this list or any player that they wish.
4.4.2 Gang Invitations
This section of the Gang page lists those people you have sent invitations to (only Godfathers and Underbosses can send out
invitations) to join your gang. You can only send out a maximum of 10 invitations at a time. You have to use the Godfather
Control panel to send out invitations. See section 4.4.2.1 How to
Invite a Player to Join Your Gang below.
4.4.2.1 How to Invite a Player to Join Your
Gang
Note: To invite a player to your gang if you are not inviting the player from the Potential Recruits list, you must go
directly to the Godfather tab.
1) Make sure you are on the Gang Page on the Godfather tab. The Leader's Control Panel appears.
2) Click the drop-down arrow in the Action field and select Invite Player.
3) Enter in the Text (Invites, Titles, Notices and Alliances) field the name of the player that you want to
invite.
4) Click the Execute button to send the invitation. The player's name displays in the Gang Invitations
section on the Recruiting tab. Once the player accepts the invitation they will automatically join the gang.
Note: To uninvite a player that you sent an invitation to, click the drop-down arrow in the Action field and
select Uninvite Player. Then, enter in the Text (Invites, Titles, Notices and Alliances) field the name of
the player that you want to uninvite.
5) Click the Execute button. The player is removed from the Gang Invitations section (located on the
Recruiting tab).
4.4.3 Requests to Join Your
Gang
The Gang Request section of the Gang page lists those players that have requested to join your gang.
The maximum amount of requests you can have at one time is 10. The Godfather has the option to decline or accept these
requests.
4.5 Godfather Tab The leader of the
gang uses this tab to manage his or her gang and gang members.
4.5.1 Control Panel
The Control Panel lets the Godfather or Underboss control certain aspects of the gang, as well as to send out gang
invitations and requests. See below for more information about these features.
4.5.1.1 Godfather Controls
Only the Godfather (see Underboss Controls) can do the following:
- Drop current gang members from the gang.
- Post gang notices.
- Invite players into the gang. See section 4.4.2 Gang Invitations
for more information about this process.
- Uninvite players that have sent requests to join.
- Set alliances.
- Give gang members titles.
- Set who the Underboss is.
4.5.1.2 Underboss Controls
The Underboss can do all of the above EXCEPT, accept requests, decline invitations, or kick members out. Underbosses can,
however, send out invitations to players.
4.6 Quit (your gang) Tab
Click on the Quitting tab (located on the Gang page) to leave your gang. Then, click the Quit Gang (no
warning!) button to leave your gang. You are removed from the gang.
5 Messages Page
Use the tools in this section to send messages to other players, receive messages from other players, view attacks that you
made against other players, view enemy attacks against you, and view the attacks made by and against your gang.
- Sending Messages - Use the Send message
section to send messages to other players in game.
- Personal Messages - Use the Personal
message section to view messages that other players have sent to you in game. These messages stay for 72 hours and then are
automatically deleted.
- Attacks In Messages - Use the Attacks In
messages to view the attacks made against you by other players. These messages show how many thugs, dealers, hoes, cash, or
drugs you may have lost or won. These messages stay for 48 hours and then are automatically deleted.
- Attacks Out Messages - Use the Attacks Out
messages to view the attacks you have made against other players. These messages show how many thugs, dealers, hoes, cash,
or drugs you may have lost or won. These messages stay for 48 hours and then are automatically deleted.
- Gang Attacks In Messages - Use the Gang
Attacks In messages to view the attacks that rival gang members have made against your fellow gang members. These messages
show how many thugs, dealers, hoes, cash, or drugs they may have lost or won. These messages stay for 48 hours and then are
automatically deleted.
- Gang Attacks Out Messages - Use the Gang
Attacks Out messages to view attacks that members in your gang have made against rival gang members. These messages show how
many thugs, dealers, hoes, cash, or drugs they may have lost or won. These messages stay for 48 hours and then are
automatically deleted.
6 Rankings
Use the tools in the Ranking sections to view player rankings and gang rankings.
- My Rank - The My Rank section displays you
rank, highlighted, out of all the other players in your country when clicked on. You can also search for other players, by
name, by country, and by rank. Your total value is what determines your rank in Gang-Wars. See Total Value for more information.
- Player Rankings - The Player Rank section
displays players by rank by country. US East rankings are the default ranking displayed. You can search for other players by
country, by name, and by rank here as well. Your total value is what determines your rank in Gang-Wars. See Total Value for more information.
- Gang Rankings - The Gang Rankings section
displays the gang rankings overall (overall is the default; you can also see can also see gang ranking by country by using
the drop-down menus at the top of this page). The total value of all gang members is what determines your gang's rank in
Gang-Wars. See Total Value for more information.
Gang ranking by country also displays which gangs are in the top 3 positions as Dominant, Presence, and Emerging. See
section 4.2.3 Countries: Values and Bonuses for being Dominant, Presence
or Emerging for more information about the top 3.
- Targets in Range - See section 3.1.4.1 Targets in Range.
7 Top 100
The top 100 section displays the top 100 Thugs, Pimps, and Dealers out of all players.
- Top 100 Thugs - The Top 100 Thug rankings show
those top 100 Thugs that have killed the most Original Gangsters.
- Top 100 Pimps - The Top 100 Pimp rankings show those
top 100 Pimps that have stolen the most Escorts.
- Top 100 Dealers - The Top 100 Dealer rankings show
those top 100 Dealers that have stolen the most Drug Lords.
8 Managing Your Account
- Activation Codes and Donations - Click the
Donation link on the left hand side of any page for more information about
Activation Codes and Donations (how to register and receive bonus turns,
and how to use them once you get them).
- Changing Your Password - Click the Edit Account link on the bottom left-hand side of any page to access your
account information. Log on to Net-Warz. Use the Change Password section to change your password.
- Setting Your Current E-Mail Address - Click
the Edit Account link on the bottom left-hand side of any page to access your account
information. Log on to Net-Warz. Use the Set Current E-Mail Address section to change your e-mail address. It is especially
important that we have your current e-mail address if you purchase activation and bonus codes.
- Reserving Your Gang Name - Click the Edit Account link on the bottom left-hand side of any the page to access your account
information. Log on to Net-Warz. Use the Reserve Gang Name field to reserve your gang name for next round.
- Changing Case - Click the Edit Account link on the bottom left-hand side of any the page to access your account
information. Log on to Net-Warz. Use the Change Case section to change the case of your name, like for example, change Bob
to BoB.
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